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The dark crystal tv tropes
The dark crystal tv tropes







the dark crystal tv tropes

  • Light 'em Up: According to side materials they retain the physical brilliance of the urSkeks, though in practice this is not seen in any media.
  • Legend Fades to Myth: At the time of Age of Resistance, their existence has become the stuff of legends that only erudites like Brea know about, and even then, Brea thought they were "just stories" until she met urGoh.
  • I Was Quite a Looker: When they first divided from the urSkeks, they were lean and agile.
  • Incorruptible Pure Pureness: They're nonviolent, humble, and gentle to a fault, which is why they send Jen, who is more assertive than they are.
  • Humanoid Alien: Exactly halfway between this and Starfish Alien.
  • The Homeward Journey: After Jen finds the missing Crystal shard, they set out for their last journey to where they came from - the Crystal's castle.
  • The Hermit: Compared to the Skeksis' lavish lifestyle, they live much more humbly, and isolated themselves from the rest of the world.
  • There are however exceptions, like the Archer.
  • Good Is Impotent: They for the most part do very little to stop the affairs of the Skeksis, only doing things when there is literally no other option.
  • THE DARK CRYSTAL TV TROPES MOVIE

  • Gentle Giant: The biggest characters in the movie (save for the Garthim), as well as the nicest.
  • Fallen Angel: The light half of the angelic urSkeks, separated in a failed ritual to get them home.
  • When the Crystal is repaired, the Skeksis freak out while the Mystics readily merge with them.
  • Face Death with Dignity: More like "face merging with dignity".
  • Embodiment of Virtue: They are peaceful and gentle to a fault.
  • note Technically, sixteen, since two were immediately killed after the separation when the Skeksis killed two Mystics in curiosity due to the fact that they still have a Psychic Link leading to the deaths of two Skeksis respectively.
  • Dying Race: There's about ten ( eight by the end of the film), when there were originally eighteen.
  • Cool Old Guy: They are wise individuals who have existed for centuries.
  • It echoes as far as the jungle where Jen is playing his double flute.
  • Call to Adventure: When it's time for Jen to start his adventure, they call him by chanting in unison.
  • the dark crystal tv tropes

    Big Good: They are this to Jen, and essentially to the plot of the 1982 film.However, Brian Froud describes them as a cross "between a dog and a dinosaur".

    the dark crystal tv tropes

    Their mouths are shaped like birds' bills and that's just about it.

  • Bird People: They're distinctively less bird-like than the Skeksis.
  • Barefoot Sage: None of the urRu are seen wearing shoes.
  • Alien Blood: They seem to bleed black blood.
  • When called to do good, though, they will act. That said, it also gets played down, as they are closer to Neutral than Lawful, as while they are all benevolent, the urSkeks' assertiveness and drive went to the Skeksis, meaning that most of the Mystics can't do much besides numbly rehearsing old rituals and practices.
  • Always Lawful Good: As they are the manifestations of the urSkeks' positive traits, they are universally good and kind.
  • the dark crystal tv tropes

    Age Without Youth: Though they still age more gracefully than the Skeksis.And of course, the Wanderer and his Skesis counterpart the Heretic forged the Dual Glaive for a Gelfling hero to wield, and want to make the reunification happen before the prophesized time.Even though the film shows the Garthim are unable to directly attack or harm the Mystics due to their synchronization with the Skeksis, this nonetheless suggests that urSu was much more active in events outside the Valley than by the time of his death. In Jen's memories, the Master personally rescued him when the Garthim wiped out his village.He's much more proactive, and he's even willing to kill his Skeksis counterpart. The Archer subverts this as he doesn't live in the Valley.Much like the Skeksis, whose emotions became dominant and lost any moral character, the Mystics' behavior eventually degraded and their assertiveness waned to nearly nothing while retaining their morals. In the Creation Myths comics, after the schism the Mystics were initially much more active.Actual Pacifist: They have all the virtue of the urSkeks, but none of the assertiveness.









    The dark crystal tv tropes